Experiential Workshops


What are experiential workshops?

Let us begin by sharing some trivia. As per research, retention levels for a lecture-driven program is less than 10% after 24 hours even if it is very well designed and delivered. However, an experiential program, where participants are ‘involved’ in creating the learning outcome, pushes this figure to over 75%.

There is no denying that experiential learning is the only way to truly learn, especially if the learning is catered to an adult population. All our programs at Catalyst are designed with this central theme – we create an atmosphere that enables participants to ‘discover’ new learning outcomes while they are immersed in ‘serious fun’.

Design of our workshops

Step 1: The game/ simulation

Our workshops typically begin with a game or a simulation. We use various formats for the same – board games, tactile learning games, learning maps, card games or theme based games. Each format is unique and carefully curated with relevant learning outcomes and learner needs at the centre. The games are simple to understand and play, easy to diagnose and reflect upon and have an element of collaboration, competition and new discoveries and chance to engage all learner types.

Step 2: The individual debrief

Each high powered, active game is followed by an aided individual reflection period which puts the brain in a more passive and reflective mode, allowing each participant to assimilate learnings in a structured manner.

Step 3: The group debrief

The individual debrief is followed by a group review where learnings from different participant groups is shared, challenged and discussed in an open, facilitative mode. Peer learning is encouraged while the discussion gets moderated to concrete learning outcomes.

Step 4: Real world connect

At this stage, the concrete learning outcomes are linked back to real life by bringing out real examples from the work-life where similar behaviours get displayed. A typical example would be – Game learning: ‘When solving a seemingly mundane problem, I get stuck in a rut.’

Real world connect: ‘Give examples in your work life when you get stuck in a rut?’

Step 5: Framework fanning

Once the real world connect has been established with clear examples, the facilitator introduces frameworks which allow participants to find a way to change behaviours and make their impact higher at the workplace. This can be done through models/ frameworks which get practised as role plays, case studies etc.

Read more about our workshops, click here  


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